Setting Up Live Streaming

To see the live view the user will have to create a LiveStreamClient object. Which will initialize the live view and start the streaming to a player that can be fetched from the newly created object.


Initiating a Live Stream Connection

To create a LiveStreamClient you will need

  • spaceId (required): The spaceId of the space to which the camera belongs.
  • deviceId (required): The deviceId of the camera you want to connect to.
  • needsWakeUp (optional): This should be set to true for cameras that are battery operated.

You can create an object likewise:

let client = LiveStreamClient(
  spaceId = "spaceId",
  deviceId = "deviceId",
  needsWakeUp = true
)